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1. Corporations, Lone Wolves, CoD and Headhunting - in Feedback/Requests [original thread]
Noc Tempre wrote: No grinding in the kiddie pool. Seriously? If anything, the "kiddie pool" is being in a corporation. The reason it's frustrating playing against a clan is because they don't even have to have complex or robust strategies --...
- by Ancaris Tenarre - at 2012.08.27 20:32:00
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2. Corporations, Lone Wolves, CoD and Headhunting - in Feedback/Requests [original thread]
Kain Spero wrote: I think the pros and cons to potentially roping off part of the game to experienced players needs to be vetted though. While this could allow new players to stretch their legs and get hooked on the game you don't won't to crea...
- by Ancaris Tenarre - at 2012.08.27 16:03:00
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3. Corporations, Lone Wolves, CoD and Headhunting - in Feedback/Requests [original thread]
I've noticed that for whatever reason, corps/clans/whatever are starting to appear in matches(even though from my understanding true grouping hasn't been fully implemented yet.) Obviously it's very frustrating and unfair to be stuck on a team of r...
- by Ancaris Tenarre - at 2012.08.27 14:33:00
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4. 2 Reasonable requests - in Feedback/Requests [original thread]
The game already tells you what direction someone is shooting at you from. It's kind of subtle, but when you're hit, a semicircle with an arrow facing in the direction you were hit from appears briefly in the center of the screen. It also continue...
- by Ancaris Tenarre - at 2012.08.25 14:31:00
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5. Suggestion - in Feedback/Requests [original thread]
As an occasional sniper I felt like this might be a reasonable request at first, I've definitely been in matches where I've opted for an assault fitting just because I'm not confident that I'll get spawned in a place where I won't immediately die....
- by Ancaris Tenarre - at 2012.08.23 11:29:00
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6. Soft reset/Reset connection ingame - in Feedback/Requests [original thread]
Hey guys, we've all spent an absurd amount of time staring at load screens and resetting our PS3s this build, so I propose a temporary "fix" of sorts: we should be able to reset our connection to the server ingame instead having to restart the who...
- by Ancaris Tenarre - at 2012.08.22 09:40:00
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7. [Request] Bonus for defending - in Feedback/Requests [original thread]
I actually just had a match like this where I was the only one paying attention to one of our objectives for a while and my constant respawning on it was pretty much the only thing that stopped the other team from taking it long enough for backup ...
- by Ancaris Tenarre - at 2012.08.18 11:44:00
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8. Feedback, A message I should never see. - in Feedback/Requests [original thread]
+1 If they're going to insist on us using this stupid Instant Battle crap(yes I know it's to resolve the never-enough-people-in-the-room-to-start-a-match problem), it should be better implemented. It'd be nice if it gave some indication of what i...
- by Ancaris Tenarre - at 2012.08.18 11:30:00
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9. 8-17-2012 dust514 is not working? - in Feedback/Requests [original thread]
Grille Tuna wrote: Ancaris Tenarre wrote: As an inanimate object, nay, a loosely defined, continually changing amalgamation of functions and ideas, I can assure you that DUST is not, nor will it ever, "work," in any sense of the word, be it ...
- by Ancaris Tenarre - at 2012.08.18 04:27:00
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10. 8-17-2012 dust514 is not working? - in Feedback/Requests [original thread]
As an inanimate object, nay, a loosely defined, continually changing amalgamation of functions and ideas, I can assure you that DUST is not, nor will it ever, "work," in any sense of the word, be it technical obscure or mundane.
- by Ancaris Tenarre - at 2012.08.18 04:01:00
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11. [Request} Open Mic= Larger target - in Feedback/Requests [original thread]
I, for one, think this is an excellent idea, +1 The devs made a huge mistake by not properly explaining the new push-to-talk feature, but it can still be fixed and this would be a great way to subtly condition people to start using it. And for t...
- by Ancaris Tenarre - at 2012.08.18 03:57:00
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12. Equipment selection issues on the battlefield - in Feedback/Requests [original thread]
Injectors being context-based sounds great; as for cycling through weapons, I'm not sure how it scales but can't you do the R2(hold)+direction?
- by Ancaris Tenarre - at 2012.08.18 03:50:00
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13. Map is too big. - in Feedback/Requests [original thread]
Mo Gallas Gentralde wrote: I'd rather see that sniper in the distance expose himself on my minimap, than to find out where he is by personal experience. Just because the minimap is bigger on the screen doesn't mean it represents a larger are...
- by Ancaris Tenarre - at 2012.08.17 05:49:00
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14. Map is too big. - in Feedback/Requests [original thread]
Raynor Ragna wrote: I think he's talking about the minimap. It does need to be smaller and/or hold some more information. This. OP, you really should have said "MINIMAP" or "HUD map" or something. Also, yeah I agree it's really a bit too bi...
- by Ancaris Tenarre - at 2012.08.17 02:15:00
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15. Repair tool change please - in Feedback/Requests [original thread]
+1 Blacknova If the black coloration really is to make it less noticable to the enemy, maybe they should take it a step further and just make it a faint gray mist(like a little cloud of nanites? is that what the beam is supposed to represent?) ...
- by Ancaris Tenarre - at 2012.07.24 00:57:00
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16. Automatic Replenishment - in Feedback/Requests [original thread]
Card Drunook wrote: [...] you'd have no clue how much you'd be paying. If you set a module to auto-buy someone could set the price to two million ISK a piece and you'd automatically bankrupt yourself. Oh, come on. It'd be trivial to write a...
- by Ancaris Tenarre - at 2012.07.24 00:28:00
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17. earn isk and SP in real time - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I think the way Tribes: Ascend does it would work pretty well. Have it be that when you disconnect from a match in progress, everything you earned from it is credited to you after the match ends. That way you can either jus...
- by Ancaris Tenarre - at 2012.07.22 23:24:00
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